Index[03 / 06]
Particle simulation — 2025
particle waterfall
Description
Digital interpretation of a waterfall using noise-displaced particles to simulate water physics and user-generated mouse input for interactivity.
- Client
- Personal
- Year
- 2025
- Category
- Particle simulation
- Programs Used
- TouchDesigner
Process
[Notes]For this project, I set out to create a digital abstract representation of water using a particle system within TouchDesigner. By introducing multiple layers of particle displacement through animated noise textures, I created an ever-changing motion reminiscent of cascading water.
As a next step, I extended the simulation to react to user input—in this case, the cursor placement on the screen.