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Particle simulation2025

particle waterfall

Description

Digital interpretation of a waterfall using noise-displaced particles to simulate water physics and user-generated mouse input for interactivity.

Client
Personal
Year
2025
Category
Particle simulation
Programs Used
TouchDesigner

Process

[Notes]

For this project, I set out to create a digital abstract representation of water using a particle system within TouchDesigner. By introducing multiple layers of particle displacement through animated noise textures, I created an ever-changing motion reminiscent of cascading water.

As a next step, I extended the simulation to react to user input—in this case, the cursor placement on the screen.

Gallery

[01 Figures]
[Fig. 01]the particle system interacts with the cursor by repelling particles within a set distance.